Project: G-216

Project: G-216

In "Project: G-216, you are responsible for monitoring various cursed locations around the world. You will monitor surveillance camera feeds and have to react quickly to any anomalies. Don't let too many come together - it could cost your life.

Exploration

Discover cursed places and their secrets. Find all the anomalies and collect rewards.

Find all anomalies

A lot can happen in haunted places. Some things disappear, others appear. Circumstances can change at any time. You must always remain vigilant.

  • Objects can be moved, rotated and even scaled
  • Things are Added and Removed
  • Some objects can change color, shape and other attibutes
  • Cameras can be changed in order, position or even disappear
  • Did you watch the clock? Strange...

Wishlist on Steam
RELEASE DATE
To be announced

GENRE
Casual Free To Play

LANGUAGES
English, German

CATEGORIES
Single-player Partial Controller Support Steam Cloud Stats Family Sharing

PLATFORMS
windows

REQUIREMENTS
Windows
Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: 64bit Processor
  • DirectX: Version 11
Recommended:
  • Requires a 64-bit processor and operating system

DEVELOPERS
Miautier

Gallery


NEWS

[Test-Build + Alpha-Tester] Progression System und verbesserte Sprachenauswahl

24. Oktober 2026 Miaut!er
Community Announcements

[h1]Patch v0.1.12-alpha+build.0 is now available on the closed alpha branch![/h1]

Hello testers,

a progression system has been added. This means that each new level (I know, there’s currently only one) must first be beaten on Easy difficulty before unlocking Normal, and so on. Previously, you could bash your head against the highest difficulty right from the start. Languages can now be set directly via the settings window in the main menu. For now, however, this still overrides the Steam settings. I’m currently working on detecting whether the language setting in Steam has changed since your last session so you can play using the language configured via Steam.

[h2]Release Notes & Bug Fixes[/h2]
    [*]

    Added: Progression system for a more guided gameplay experience.

    [/*][*]

    Added: Language selection dropdown in General Settings listing all languages available in the [c]StreamingAssets/Localization[/c] folder.

    [/*][*]

    Fixed: Stats are now tracked properly and written to the save file. Re-implementing Steam Stats is one of the next things on my to-do list.

    [/*][*]

    Fixed: Resolved issues that caused stats to be counted twice, three times, or even nine times under certain conditions.

    [/*][*]

    Fixed: Resolved an issue that could potentially trigger an error message when quitting an ongoing round via the pause menu under specific conditions.

    [/*][*]

    Fixed: Resolved issues where cached/saved data was purged from memory during level transitions, making it unavailable for the rest of the run.

    [/*]

Please note: The closed alpha branch is only accessible to invited testers.

[Test Build + Alpha Testers] Important Bug Fix

13. Oktober 2026 Miaut!er
Community Announcements patchnotes

[h1]Patch v0.1.10-alpha+build.3 is now available on the closed alpha branch![/h1]

Hello testers,

there was an issue where, for example, if you finished a round in one of the back rooms on Hard difficulty and then started a new round on Easy, the game would break. Huge thanks to Amitaya82 for the report.

[h2]Release Notes & Bug Fixes[/h2]
    [*]

    Fixed: An issue where the game became unplayable after switching from Hard to Easy.

    [/*]

Please note: The closed alpha branch is only accessible to invited testers.

[Test-Build + Alpha-Testers] More under-the-hood tweaks

12. Oktober 2026 Miaut!er
Community Announcements patchnotes mod_reviewed ModAct_1827889981_1791831014_0 mod_require_rereview

[h1]Patch v0.1.10-alpha+build.1 is now available on the closed alpha branch![/h1]

Hello testers, A new build is now live on the closed alpha branch. This update includes improvements to the language selection system, a new save system for settings and save games, additions to the settings menu, security enhancements, and several bug fixes.


[h2]Language Selection Improvements[/h2]

The language selection system has been improved and now prioritizes custom languages over the language set in the game's properties within the Steam client (which was previously ignored by the game) over the system language.* Yes, that’s right—custom languages! You can now create your own language files to bring unsupported languages into the game, or—well, not that I'm trying to encourage anything, but the internet does internet things sometimes...

[img src="https://clan.fastly.steamstatic.com/images//45138017/28b8d4cbb28f72a306fb7ffbfde9eaf714044c32.png" style="border: none; -webkit-user-drag: none; display: block; max-width: 100%; position: relative; z-index: -1;"][/img]Each language is stored in a JSON file, making it very easy for players to create or modify. So: any world language? Klingon? The made-up language from your childhood? Go for it! [img src="https://community.fastly.steamstatic.com/economy/emoticon/steamhappy" style="border: none; -webkit-user-drag: none; vertical-align: middle; width: 20px; height: 20px; transition-property: width, height, margin-top, margin-bottom; transition-duration: 0.1s; transition-timing-function: ease-in-out; max-width: 100%;"][/img]

[h2]Release Notes & Bug Fixes[/h2]

    [*]

    Added: Custom language files are now supported by the game. (Currently only configurable via the settings file—in-game UI controls for the settings menu will follow)

    [/*][*]

    Fixed: Language settings configured in the Steam game properties now work properly.

    [/*][*]

    Changed: Save files and settings are now stored in a different directory to prevent potential OneDrive conflicts and ensure compatibility across all currently and future-supported operating systems.

    [/*][*]

    Changed: Game settings are now saved as a JSON file and can be edited outside of the game.

    [/*][*]

    Changed: Save files and settings are no longer saved using an insecure and outdated method.

    [/*][*]

    Fixed: Resolved an issue where audio settings were not applied correctly and were reset upon restarting the game or reopening the settings menu.

    [/*][*]

    Added: Buttons have been added to the General Settings to open the file paths for saves, settings, and language files directly in the operating system's file manager (e.g., File Explorer on Windows, Finder on macOS).

    [/*][*]

    Fixed: Resolved issues where the game could crash during saving, leaving the affected file locked by the system.

    [/*]

Plus additional minor bug fixes and performance improvements.

*EDIT: Minor mistake: Of course, the correct language priority order is: 1. Custom, 2. Steam settings, and 3. System language—corrected in the text.


Please note: The closed alpha branch is only accessible to invited testers.

[Test-Build + Alpha Tester] Einige Bugfixes

9. Oktober 2026 Miaut!er
Community Announcements patchnotes

[h1]Patch v0.1.9-alpha+build.4 is now available on the closed alpha branch![/h1]

Hello testers,

A new build is now live on the closed alpha branch. This update includes a few bug fixes for issues that made playing difficult or even impossible under certain conditions.


[h2]Release Notes & Bug Fixes[/h2]
    [*]

    Fixed: An issue where spawned anomalies were not being counted.

    [/*][*]

    Fixed: An issue where the anomaly counter was counting backwards.

    [/*][*]

    Fixed: An issue where attempting to report an anomaly event triggered a Null Reference Exception.

    [/*][*]

    Fixed: An issue where the ReverseTime anomaly event—if still active upon losing a round—remained persistent until the game was closed.

    [/*][*]

    Fixed: An issue where anomalies were triggered way too fast.

    [/*][*]

    Fixed: An issue where anomalies could no longer be triggered in rounds after the first round.

    [/*]

Please note: The closed alpha branch is only accessible to invited testers.

Unity 6.2 and macOS

25. Oktober 2025 Miaut!er
Community Announcements

[h1]Patch v0.1.7-alpha+build.1 is now live on the closed alpha branch![/h1]

Hello Testers,

A new build is now available on the closed alpha branch. This update focuses on a major engine upgrade, introduces macOS support, and fixes a number of critical bugs.


[h2]Major Changes[/h2]

Engine Upgrade to Unity 6.2 To address a recent security vulnerability, the project has been upgraded to Unity 6.2. After a few minor tweaks, this build is running fairly stable and shows some performance improvements.

macOS Support We've added native support for macOS. Based on internal testing, the macOS version is just as stable as its Windows counterpart. Tested on a Mac mini (M1), so it should run smoothly on any fairly recent Mac.


[h2]Release Notes & Bugfixes[/h2]

    [*]

    Fixed: An issue where mission descriptions were incorrectly displayed as the title, and a placeholder text was shown as the description.

    [/*][*]

    Reworked: The localization system is now more modular and self-contained. (Currently, only English and German are available).

    [/*][*]

    Added: Time controls have been added to the debug menu (playtester-access only), allowing the game speed to be adjusted for testing purposes.

    [/*][*]

    Balance: Increased the initial cooldown for Anomaly Events to provide a smoother start for new players.

    [/*][*]

    Fixed: A bug that allowed a single Anomaly Event to be triggered multiple times in one round.

    [/*][*]

    Changed: Version numbers now follow a standardized syntax.

    [/*][*]

    Fixed: A critical bug that could cause the in-game time to freeze.

    [/*][*]

    Fixed: Removed Anomaly spawn points from inaccessible rooms to prevent them from spawning out of bounds.

    [/*][*]

    Fixed: A bug in the stats system that incorrectly counted non-triggered anomalies.

    [/*][*]

    Balance: Reduced the number of anomalies per round to lower the difficulty for beginners.

    [/*]

Please note: The closed alpha branch is only available to invited testers.

[Test-Build] Localization (Version 0.1.3a_007)

8. Juli 2025 Miaut!er
Community Announcements patchnotes

Localization has finally arrived! The game now supports besides English the german language. The language will automatically set to your system language (if available). You can also manually select the language using the -language parameter (e.g., -language=en). There are more languages planned in the future.

The build is now available to all testers.

[Test-Build] Rework Progress (Version 0.1.1a_023)

9. November 2024 Miaut!er
Community Announcements patchnotes

Features



  • Stats added (local saving only)
  • Mouse- und touch control buttons added
  • Stats are showing up on the debug menu now


Design



  • Library lighting set to a warmer white
  • Added a few book shelves to the library


Bug Fixes



  • Camera angle and position fixed for library
  • Lighting bugs fixed
  • Texture UVs fixed
  • no more reporting while mouse is over ui elements


Known Issues



  • Stats will be reset after game restart
  • There are anomalies, that are triggered more often than others.
  • aprox. 200 texture UV errors to fix


Please report new bugs and ask your questions on the discord server.

[Test Version] Progress with the Full Gameplay Rework

24. Oktober 2024 Miaut!er
Community Announcements patchnotes

Anomalies are fixable again. New notice windows for successful and failed reports were added. There are only a few anomalies in Room1 and Room2 which can be triggered with the K key for testing. A new Discord server for a direct communication about the development was created and is now linked on the store page.

State Of The Game

10. August 2024 Miaut!er
Community Announcements

Hey all,



I want to tell you about the status of the development that started in February and how things are going now.



The current status:



  • There is a main menu with almost fully functional game settings and save system
  • There is a level in which the anomalies and anomaly events can be developed and tested.
  • 47 anomalies and anomaly events from 9 categories are currently available to the internal testers.
  • The time and anomaly system is functional.


The graphical behavior of the UI elements is not yet at the level I would like it to be. Almost all horror elements are still missing and there is still a lot of work to be done to make the game run as smoothly as I expect it to.




What I'm working on at the moment:


I'm going through every single component of the game and making improvements. This will end up being the task, that will take most of my time. I'm also working on the sound concept and switching to a different renderer to make everything look nicer.



I'm also working on the Discord server to create a way to quickly stay in touch with the testers and interested users. There will be an announcement when it is finished.



What is still missing to start a public play test?



  • A stable Windows & Linux Build
  • Some furniture for the main menu background scene
  • At least 2 "real" levels that can be tested properly
  • The UI has to respond in a way that every function can be accessed intuitively
  • I have to get these steam stats running without hickups
  • lots of little things that catch my eye along the way.


As this project is running alongside my full-time work in the DIY store, I can't currently make any precise predictions about when which milestone will be reached.

However, I will definitely keep you up to date.

I really enjoy working on this project and I hope to have good news for you as soon as possible.

Let me know, if there is something you'd like to know.😸

Until then, have a great time!

Miautier out!