Unity 6.2 and macOS
Hello Testers,
A new build is now available on the closed alpha branch. This update focuses on a major engine upgrade, introduces macOS support, and fixes a number of critical bugs.
[h2]Major Changes[/h2]
Engine Upgrade to Unity 6.2 To address a recent security vulnerability, the project has been upgraded to Unity 6.2. After a few minor tweaks, this build is running fairly stable and shows some performance improvements.
macOS Support We've added native support for macOS. Based on internal testing, the macOS version is just as stable as its Windows counterpart. Tested on a Mac mini (M1), so it should run smoothly on any fairly recent Mac.
[h2]Release Notes & Bugfixes[/h2]
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Fixed: An issue where mission descriptions were incorrectly displayed as the title, and a placeholder text was shown as the description.
[/*][*]Reworked: The localization system is now more modular and self-contained. (Currently, only English and German are available).
[/*][*]Added: Time controls have been added to the debug menu (playtester-access only), allowing the game speed to be adjusted for testing purposes.
[/*][*]Balance: Increased the initial cooldown for Anomaly Events to provide a smoother start for new players.
[/*][*]Fixed: A bug that allowed a single Anomaly Event to be triggered multiple times in one round.
[/*][*]Changed: Version numbers now follow a standardized syntax.
[/*][*]Fixed: A critical bug that could cause the in-game time to freeze.
[/*][*]Fixed: Removed Anomaly spawn points from inaccessible rooms to prevent them from spawning out of bounds.
[/*][*]Fixed: A bug in the stats system that incorrectly counted non-triggered anomalies.
[/*][*]Balance: Reduced the number of anomalies per round to lower the difficulty for beginners.
[/*]Please note: The closed alpha branch is only available to invited testers.



